

Video
Crash course
In PROJECT LAGOM you get a taste for what being Swedish is all about! By combining the latest and greatest in Swedish culture into one game everyone now has the chance to channel their inner northener. From traversing a packed subway cart, to preparing holiday dinners, to being prepared when the monopoly strikes back, all with the help of Project Lagom!
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Project Lagom is a smartphone game made up of a multitude of mini games, each based on phenomenon found in Swedish life and culture. Central to this game is the concept of "Lagom", a word not found in many other languages. It means "just the right amount", not too much, not too little. And there is not an easy answer to that question, the challenge lies in knowing what is considered Lagom.
The different challenges have different objectives that you as a player must complete in order to become a Lagom champion of Sweden. They also have different mechanics that you use to manipulate the game world. For example for frying meatballs you tilt your phone in order not to burn them.
Project Lagom is the perfect start to your adventure to Sweden.
Be prepared! Be Lagom!
The Team

Erik Markström (erimar@kth.se), Rickard Johansson (rickard.haldor@gmail.com), Theodor Uhmeier (theodoru@kth.se), Eric Blomquist (ericbl@kth.se),
Rafael Lucena Araujo (rafa.lucena.67@gmail.com)


About
This project was developed as a part of the course in Computer game design (DH2650) at KTH in Stockholm, Sweden. The work showcased here is a demo of what a product like this could look like and how viable this concept could be if were taken to full scale.
The demo is built with Unity 5 with 3d models made in Autodesk Maya.
2016